![]() ![]() In between the main stages are driving sections. Not that the game tells you that or anything.īut I haven’t even touched on the worst aspect of the game yet, and that would be the driving segments. The evil T-1000 will begin to appear starting with the third level, but he can actually show up on level two if you take too long to complete it. ![]() These vague explanations only get worse as the game goes on. Nor does it tell you how to get John Connor’s home address, with my mentioning of a phone booth in this review being more generous than any advice in the game. When the game tells you to “collect future objects,” it says nothing about them being hidden in canisters that you need to blow up. Far worse still is the fact that these objectives are only barely explained to the player. But here’s where things start to get messy.įor one thing, the text which explain the objectives can be difficult to read, being written with thin, close together letters all spelled out in a garish hue of red (which can often clash with the colors of the background, with the brown building on the first level making things all the harder to discern). The stages inform you of these objectives at the start of a level, and through the pause screen. The first stage, for example, requires you to pick up your firearms from fallen enemies, as well as find John Connor’s home address by means of phone booth. But each stage also presents you with other objectives as well, all of which must be met in order to move on. The control layout isn’t bad, but the T-800 controls somewhat sluggishly, especially when you encounter steps, and can’t consistently get ol’ Arnie to go on the desired path (you would think you could just press down to continue walking on ground level, but the T-800 just seems to randomly decide when he wants to continue forward or go up stairs).ĭuring these stages, you have the consistent goal of collecting what are unceremoniously referred to as “future objects,” by means of finding the canisters they’re contained in, destroying them, and picking up the object inside (which resembles the famous Terminator skull). You can jump, use an undefined punch/knee attack, and use a pistol and shotgun, once you pick them up in the first level. The controls for the standard levels are basic stuff. Though I also have to give some ironic points to the game for making the T-800 look like Hank Hill, which I get a kick out of. If there’s anything positive to be said about this T2 game, it’s that it follows the story of the movie decently well, with the game’s eight main stages recreating famous scenes from the film. In this version of Terminator 2: Judgement Day, player’s take control of Arnold Schwarzenegger himself, the T-800 who is sent back in time to protect John Connor, the boy who will grow up to lead the human resistance against the machine uprising. No wonder the arcade game wanted to distance itself from it… The same publisher which rushed one cheap movie tie-in game after another to pollute the NES library was still up to their old tricks during the 16-bit era, and it may be one of the worst games LJN ever produced. One of these games, featured on the SNES, was by none other than LJN. ![]() Numerous Terminator 2 games were released, with perhaps the most famous one being the mindless-but-fun arcade shooter which was ported to consoles under the title of Terminator 2: Judgement Day: The Arcade Game, to avoid confusion with the many other “T2” video games that bore an identical name to the film. This, of course, made it ripe for the pickings when it came to video game adaptations. Terminator 2: Judgement Day remains one of the best action movies ever made, as well as one of the best sequels in film history.
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